Review
Immortality Review: The Movie Star Who Vanished Three Times
Sam Barlow's masterpiece turns film editing into detective work — and remains the formal high-water mark every interactive film still measures itself against.
Published August 9, 2026 · UpdatedAugust 17, 2026
Marissa Marcel made three films. None was ever released. She appeared, luminous, in a 1968 gothic drama, a 1970 police thriller, and a 1999 comeback — and then she vanished. Immortality hands you the surviving footage and a single mechanic: click on anything in a frame — a face, a crucifix, a wine glass — and jump to another piece of footage containing its match.
That’s the whole game. It’s also the most formally audacious thing the genre has produced.
Three unreleased films, one vanished star, and a scrubbing mechanic that turns you into the editor.
Editing as detective work
Where Her Story gave you a search box, Immortality gives you an editing bay. The match-cut mechanic means your path through the mystery is associative rather than linear — you follow faces, props and gestures across three decades of footage, and the story assembles itself in whatever order your eye dictates. No two players see the same cut, which makes the game’s central trick — and there is a trick, one of the great reveals in modern games — land differently for everyone.
The craft is absurd. Three period-accurate feature films were actually shot — grain, lighting, performance styles and all — plus the connective tissue around them: rehearsals, chat-show appearances, wrap parties. Manon Gage’s performance as Marissa is the spine, a performance about performance that shifts register across three eras and something else besides.
Patience required, rewarded
The honest caveats: Immortality demands patience and rewards obsession. Players who need a quest marker will drift; the game refuses to confirm you’re on any track at all until, suddenly, horribly, it does. Play with headphones, in the dark, and when the footage starts feeling wrong — trust that feeling. The scrubbing mechanic hides the game’s deepest layer, and discovering it cold is one of the medium’s great moments.
Verdict
Four years on, nothing matches Immortality’s formal ambition — the Chinese wave has outscaled it industrially, but no one has out-designed it. It’s the arthouse pole of the genre this site covers, the proof that a “playable film” can be cinema of the first rank rather than a film with buttons.
Essential. The high-water mark. Where the best FMV rankings measure scale and grip, this is the entry that defines craft.